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1990-09-07
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222 lines
TETRA QUEST by Microdeal
From the collection of DR.J
INTRODUCTION
The First Galactic Games are about to start. Athletes, unsurpassed from
every world, assemble in the arena for a superlative display of
gamesmanship. Flags whirl high above the stadium while the crowd roars in
anticipation.
Phoebus, the Sun God, smiles as he prepares to ignite the Olympic flame.
Then...a messenger, panting, desperately climbs the ancient stairs.
Phoebus pauses waiting for the bearer of bad tidings to approach. The news
is ominous.
The legendary 6 Phoenix Tablets, without which the games cannot begin, have
been stolen. A jealous act of vengeance by the inhabitants of TetraDome,
who were not invited to compete.
THE LEGEND OF TERADOME
The Tetroids have a challenge of their own. They have split each Phoenix
Tablet into 64 pieces and cunningly hidden each piece in one of the six
provinces of their world.
Phoebus lowers his head. Millennium ago, as a young Demi-God, he battled
in TetraDome. He remembers the evil that abounds in this world of 384
sections.
He remembers the "Spitters", those dreaded pits which generate the deadly
Aliens from the heart of TetraDome. The Acid and Oil Slicks, the Mutating
Deflectors, the fiendish Joysticks which...
He also remembers how the Tetroids, with their impish sporting instinct,
devised obstacles that could be twisted into advantages.
With bated breath, the crowd awaits as Phoebus delivers the challenge.
THE TETRA QUEST
"I will bestow my power on whoever is brave enough to make the Tetra Quest.
Who becomes the Tetra Questrian and accepts the challenge must know no
fear, must dive and swoop like the Might Phoenix. Indeed, He will actually
have the Power to become a Phoenix and soar above that fiendish four-level
world. Use the power wisely. Remember, TetraDome has many sections and
you must conserve your strength.
Now, who will rise from the ashes of these, My Games, and bring me the
Phoenix Medallions??"
For a moment, you are blinded by a flash from his golden eyes, then you
walk towards him...
SYSTEM REQUIREMENTS
Tetra Quest runs on any Atari ST computer with a color monitor or color
television. The program also requires the use of a joystick (a precision
joystick is highly recommended).
LOADING INSTRUCTIONS
To load Tetra Quest, simply place the Tetra Quest master disk int he
default drive, then switch on your computer. Tetra Quest will autoboot
from the disk.
THE INTRODUCTION SCREEN
Once the game has loaded Tetra Quest will display its intro screen. From
this screen you can do several different things.
1) Start a new game. (Press the fire button on the joystick.)
2) Re-start an old game. (Press F10.)
3) Visit the high-score table. (Press F9.)
4) Wait a few seconds until the demo starts.
THE CHALLENGE OF PHOEBUS
The objective of the game is to collect the fabled "Phoenix Medallion".
Each piece of the Medallion is hidden on a quadrant. There are four
screens to a quadrant. On each screen there is a gold coin, to reveal the
position of the Medallion piece you must collect the gold coins in the
correct order.
The Tetra runner is controlled by the joystick. You can collect the
Medallion pieces and the gold coins simply by running over them with the
Tetra Runner.
KEYBOARD CONTROLS
F1 - Toggle sound effects.
F2 - Toggle music track.
F3 - Restart.
F4 - Pause/unpause.
F9 - View high score.
F10 - Password play.
GAME PLAY KEYS
Space Bar - Remove all deflectors from screen.
Keypad 0 - Activate Phoenix.
Keypad * - Buy a Phoenix.
Keypad + - Exchange Phoenix power for points.
Keypad - - Exchange points for Phoenix power.
ON-SCREEN OBJECTS
Man - Tetra runner, the character you control with the joystick.
Switch - Walk over the switches to rotate the gates.
Gates - These rotate to connect and disconnect parts of the quadrant.
Teleports - Walk into the Teleports to "jump" to other parts of the
quadrant.
Arrows - Movement of the Tetra Runner is restricted to directions
indicated by arrows.
Spitter - Aliens are generated and released from here.
ON SCREEN DISPLAYS - SCORE BAR
There are three information areas displayed on the score bar. They are
from left to right as follows:
Runners - Lives left.
Quadrant - Quadrant number.
Score - Players score.
On the right hand side of the screen, there are two game indicators. They
are:
Phoenix sign - Indicates how many Phoenix lives you have left.
Phoenix tube - Indicates how much Phoenix power remaining.
OTHER SCREEN INFORMATION
As well as the normal aliens that attack you from the Spitter, there are
several special aliens. These creatures are not connected together as the
normal creatures are.
The creatures are:
Acid - When shot the acid is spilled and it will dissolve parts of the
quadrant. After a short period of time the limbs will regenerate
themselves. All acid creatures are worth 500 points when shot.
Oil - when shot, the oil leaves a grey blob. If the Tetra runner crosses
this blob, it will spin out of control. All oil creatures are worth 500
points when shot.
Glue - Leaves a gold blob when shot. If crossing the blob, the Tetra
runner will be stuck for a short amount of time. All glue creatures are
worth 500 points when shot.
Paint - Leaves a blue blob when shot. Cross the blob and you will trail
paint over the limbs of the quadrant. The aliens can follow the paint
trail. All paint creatures are worth 500 points when shot.
Deflectors - When shot these creatures mutate to a static bar. These bars
then "DEFLECT" your laser fire along the limbs. If you are clever enough,
you can shoot around corners, or even complete loops! All deflectors are
worth 250 points when shot.
The other creatures coming from the Spitter are deadly on contact. Avoid
them at all costs.
HINTS FOR PLAYING TETRA QUEST
Each level to Tetra Quest is four screens deep. On each of the screens
there is a gold coin. To get to the coin you will maneuver the Tetra
runner along the limbs, avoiding all aliens. Your route to the coin will
take you through the Teleports and across the gates. You may have to
switch many different gates to connect a path of limbs to reach the coin.
If you cannot find a way to the coin there is a special way. Your Tetra
runner can mutate into the Phoenix. To do this requires these three
things:
1) You must have a Phoenix life left. (Indicator is top right.) If
not, you can buy a Phoenix life by pressing the asterisk key on the numeric
keypad.
2) You must have enough Phoenix power in the power tube. If not,
power can be bought or sold using the + and - key on the numeric keypad.
3) The Tetra runner must not be on the outside edges of the limbs.
You must be one step inside the edges.
To start the mutation, press "0" on the numeric keypad. While the
transformation takes place hold down the fire button on the joystick. The
Tetra runner is now the free flying Phoenix, which can be moved around the
screen by the joystick as normal. You must keep the joystick firebutton
held down while maneuvering the Phoenix. Flying the Phoenix uses a lot of
power, so be careful when using this process. To go back to the Tetra
runner, just release the fire button on the joystick.
NOTE: If you do not land the Phoenix on one of the limbs of the
level, you must transform yourself back into the Phoenix and then land on a
limb to continue your quest. If you are unable to do so, you have failed
in your quest and you must abort the game.
PLAYING A GAME FROM A PASSWORD
When you complete every fourth level of Tetra Quest, a random four letter
password is generated and displayed on the screen. For example:
"YOUR NEW PASSWORD IS XXXX"
When you finally die the last password generated is saved to the disk along
with your score. You can restart a game of Tetra Quest from the level
where you last got a password. To do this, press the F10 key while you are
at the Introduction screen. The names in the High Score table are then
displayed. Move the joystick to highlight your name, and press the fire
button on the joystick to select that name.
You will then be asked to type the four letter password. If you get it
right you will continue the game from the point where the password was
generated. This feature enables you to continue completing levels of the
game without having to redo any of the last that you successfully
completed. There are a total of 96 levels to Tetra Quest.